Saturday, July 21, 2007

HCI of Casinos and Slot Machines

This is the kind of article I love to read. It's about the human factors that go into designing slot machines and casinos. The article says that a slot machine is designed to be loud and visually appealing, especially when it pays off. The three wheels encourage the victim player to think that he's almost won when two of the wheels align, when there's no such thing as "almost". The slots are positioned just within easy walk of the tables, because table players don't like to hear them, yet the spouses of table players may well play the slots while they're waiting. It also talks about casino design in general, arranging that players can't see the outdoors, or even real outdoor lighting. No clocks, either, no way of knowing how long you've been there.

The slots are insidious in that they pay off only sporadically, which is how positive reinforcement works best. They pay off publicly, so everyone around is encouraged to keep playing. And they keep nurturing that "almost there" feeling.

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